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EarthFall Opinion about the game. Is it worth attention?

Today I would like to talk about EarthFall.
I do not see the point of making a review, but I would tell my opinion about the game.
EarthFall is a first -person cooperative shooter and very much reminded me of Left for Dead.
We play for one of the four aliens surviving after the attack of America. Classical history, this can already be safely called cliche, because someone is constantly attacking the Americans. Zombies, skeletons, giant insects, animals of giant sizes and other misfortunes.

In EarthFall, we are offered to withstand the mega casino UK sister sites hordes of alien invaders, which look like humanoids, in the bulk, that is, they have arms, legs and a semblance of a head, but naturally not everyone. There are individual individuals that look very strange and even a little vile.

During my game, I managed to see a giant ostrich who grabs you or your partner by the head and drags where my eyes look, and then begins to devour you. And all this will lead to a well -known end if your friends do not help you. I also saw a large spitting felts with fire, or a lava of a humanoid, which is also quite not pleasant.
And for sure this is not a complete list of scared that live in the game.
Well, you and your friends, whom you will collect yourself either enter the random cooperative, or even go alone with four bots, anti -storage of different types of aliens exterminating them from everything that comes to your arm.
At the moment, I saw two acts in the game, each of which consists of 5 chapters.
The tasks are very classic. You need to move to look for a particular item and use it for its intended purpose to do something that will allow you to move on.
You have complete interaction with your companions. You can tell them something with game teams, report something in the voice chat, write in the game chat, in general to talk as it is convenient for you.
Naturally, you need to follow the health level of your partners, treat them in time and resurrect them, so as not to sunbilize the mission.
I also liked in the game that the level of difficulty varies, that is, they give us the opportunity to play both on weak bots and on the strong ones, which demolish you quite quickly and at the last level is really going on anal carnival. There I think 100% must be used by voice chat, otherwise you will most likely die all of you.
The arsenal of the game has machines, a sniper rifle, shotgun, pistols and an ax, which has the largest profit in close combat against the simplest aliens.
It seemed to me that it is most effective.
An interesting feature that I liked this 3D printers, which are scattered by location. Approaching them you can print your weapon. But it is not worth abuse of this, because the more weapons your team printed, the greater the alien wave will be, and the worse the consequences. Therefore, if you find a machine gun on the ground, it is better not to print, but look for cartridges.
Also, these printers know how to print stationary machine guns that are simply necessary when you are hiding in a certain zone for a long time.
The topic with the barricades is also very interesting, but not new and far from being developed as in the rainbow, but we will not fully conduct such comparisons.
You can Build barricades from garbage, or install special mobile barricades to the entrances to the building. These pieces will wallow right under your feet or on the shelves, so you will not have a problem finding their problems.
In the process of passing episodes, you will find things that reveal the secrets of Laura and tie everything together. You can read about everything that you found in one of the menu items and it is called “ENT”.
As for Gamplei in my opinion, it is not very dynamic and there is not enough epic. I would like to see a stronger weapon and hordes, such as in Serius Sem, when you no longer know where to run and what to do. Yes, of course there are machine guns and flamethrowers, well, it does not look like it is very brutal.
And I also disastrously lacked cartridges. Even at the easiest level of complexity, they constantly ended and the weapon very quickly lost its relevance. I had to very often look for new or urgently rush in search of cartridges.
As for the regime and contact with the team, I have no complaints and everything is quite simple and intuitive, which greatly simplifies the process of mastering the game.
The graphics are represented by the Unreal Engine 4 engine, and this is very worthy for a minute and everything looks very, very attractive for Indie’s project. Level Design is not bad. There are many interesting shelters, but of course they are very similar, but you are glad to everyone when there is a wake of evil.
Houses, in houses furniture and other utensils, plus the very things that create the story of the game. It turned out quite attractive.
In general The game deserves a high rating for indie project, in all aspects, and most importantly, it does not force you to think about something and count something. Do as your survival instinct tells you and help your partners and left after the leftist you will pass this game with a great mood.
Still pleased to conduct such news as free DLS. The developers say that everything that will come out after the release and after buying the game by you bibllet free.
But naturally microtransactions will be present in order to maintain the project afloat. The emphasis will be made only on cosmetics and no imbalanced things that somehow affect the gameplay will not be.
I would like to think that new characters will be free DLS, not a cosmetic addition.
In general, in my opinion, the game costs its money, namely 515 rubles per day of release. I think it’s not worth raising the price, because it will scare the players. I think you can develop the project and support it for several years, while receiving a denyushka from the players can. The main thing is to think everything right and not be greedy.
In general development, good luck and good ideas. Great games and good mood to you.

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